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Benoit Stordeur
Benoit Stordeur
Professional 3d Character Artist --- Hobbyist Level Designer
Paris, France

Summary

I make video-game characters for a living.
In my free time I also make custom maps for Quake, and other various 3D stuff.

Software proficiency

Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Marvelous Designer
Marvelous Designer
Maya
Maya
3ds Max
3ds Max
Photoshop
Photoshop
3DCoat
3DCoat

Productions

    • Video Game
      Detroit: Become Human
    • Year
      2018
    • Role
      Associate Lead Character Artist
    • Company
      Quantic Dream
    • Video Game
      Beyond: Two Souls
    • Year
      2013
    • Role
      Associate Lead Character Artist
    • Company
      Quantic Dream